KEVIN VAN DER WAL
Film | Animation | Art
I'm a first year Creative Media & Gaming Technologies student at Saxion with a focus on art. in 2018 graduated from ROC in Audiovisual Design.
I have always been fond of drawing, to the point that my exercise books were full of sketches instead of actual school exercises. Back then I also discovered Nintendo games. I love the worlds they create and how likable the characters are. This inspires me to create my own worlds and character and hopefully see my work in a real game.
I am proficient with software such as Photoshop, Premiere Pro and After Effects.
Every piece of art has a story behind it. Wether it's just a simple doodle or a giant painting. I'm going to explain the story behind this piece I made for a concept art course.
FIRST THINGS FIRST
This piece of concept art is supposed to be set in Ethiopia in 1614 in a fantasy setting. I wanted to work with the volcanic sulphur springs in Ethiopia. In this fantasy world the fauna has adapted to living in this harsh enviroment, yet there are also traces of a long lost human civilization.
I started out by creating a landscape with just the base colors that I'll be using.
CLOUDS AND SHADOWS
Next thing I did was placing some clouds in the sky. I wanted to make the sun have a peek through the clouds to have some interesting contrast between the sunlight and the clouds. I also put some depth in the mountains so they look lkike actual individual mountains.
At this phase I started working on the building left by an ancient civilization. This was done by applying a two-point perspective.
You may also notice the shaded ball that wasn't there before. Don't worry he's not there to stay, as his only purpose was being a reference for shading.
THE BLINDING LIGHT
The sun is now a lot brighter thanks to the sunrays I placed in this world. More light also means more shadows, so I took care of that by adding even more shadows. The mountains in the background also got a depth upgrade thanks to the aerial perspective.
Since the bottom left patch of land is supossed to be close to the viewer so I added some detail to make this clear.
This will be the last time you'll see Mr. Shadeball so you better say goodbye.
At this point I finally started working on the water. I added parts of the shore that will be visible from above the water. The shore now has a higher concentration of sulphur.
EVEN DEEPER WATERS
And boom, there we have some decent water, though there's still missing something. I also added a small line along the shore, I guess you could call it a shoreline?
As you might have noticed the waterfall is a lot more detailed now.
I poked around with the shadows and added some darker shadows to add some more detail and depth.
It's really starting to look like something now.
And there it is, the final piece. I added the final details to the building. Some reflections in the water. The water is now inhabited by a flock of flamingos
Oh and there's a monkey too, gazing upon the valley.