KEVIN VAN DER WAL

Film | Animation | Art

I'M KEVIN

I'm a first year Creative Media & Gaming Technologies student at Saxion with a focus on art. in 2018 graduated from ROC in Audiovisual Design. 

I have always been fond of drawing, to the point that my exercise books were full of sketches instead of actual school exercises. Back then I also discovered Nintendo games. I love the worlds they create and how likable the characters are. This inspires me to create my own worlds and character and hopefully see my work in a real game.


I am proficient with software such as Photoshop, Premiere Pro and After Effects.

 

SHOWREEL

 

ART PROCESS

Every piece of art has a story behind it. Wether it's just a simple doodle or a giant painting. I'm going to explain the story behind this piece I made for a concept art course.

 

FIRST THINGS FIRST

This piece of concept art is supposed to be set in Ethiopia in 1614 in a fantasy setting. I wanted to work with the volcanic sulphur springs in Ethiopia. In this fantasy world the fauna has adapted to living in this harsh enviroment, yet there are also traces of a long lost human civilization. 
I started out by creating a landscape with just the base colors that I'll be using.

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CLOUDS AND SHADOWS

Next thing I did was placing some clouds in the sky. I wanted to make the sun have a peek through the clouds to have some interesting contrast between the sunlight and the clouds. I also put some depth in the mountains so they look lkike actual individual mountains.
At this phase I started working on the building left by an ancient civilization. This was done by applying a two-point perspective.
You may also notice the shaded ball that wasn't there before. Don't worry he's not there to stay, as his only purpose was being a reference for shading.

THE BLINDING LIGHT

The sun is now a lot brighter thanks to the sunrays I placed in this world. More light also means more shadows, so I took care of that by adding even more shadows. The mountains in the background also got a depth upgrade thanks to the aerial perspective.
Since the bottom left patch of land is supossed to be close to the viewer so I added some detail to make this clear.

This will be the last time you'll see Mr. Shadeball so you better say goodbye.

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DEEP WATERS

At this point I finally started working on the water. I added parts of the shore that will be visible from above the water. The shore now has a higher concentration of sulphur.

EVEN DEEPER WATERS

And boom, there we have some decent water, though there's still missing something. I also added a small line along the shore, I guess you could call it a shoreline? 

As you might have noticed the waterfall is a lot more detailed now.

I poked around with the shadows and added some darker shadows to add some more detail and depth.

 It's really starting to look like something now. 

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FIN

And there it is, the final piece. I added the final details to the building. Some reflections in the water. The water is now inhabited by a flock of flamingos

Oh and there's a monkey too, gazing upon the valley.